在 WPF Image 控件中显示 Bitmap 数据

方案一: 使用 MemoryStream

先将 Bitmap 储存成 MemoryStream ,然后指定给 BitmapImage 。

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void UpdateImageByMemoryStream()
{

using (MemoryStream memory = new MemoryStream())
{

int w = 0, h = 0;

MyDll.GetBitmapSize(ref w, ref h);
System.Drawing.Bitmap bitmap;

bitmap = new System.Drawing.Bitmap(w, h, System.Drawing.Imaging.PixelFormat.Format32bppArgb);


System.Drawing.Rectangle rect = new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height);

while (true)
{
System.Drawing.Imaging.BitmapData bmpData =
bitmap.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadWrite, bitmap.PixelFormat);

// Get the address of the first line.
IntPtr ptr = bmpData.Scan0;

var status = MyDll.GetBitmapData(ptr) >= 0 ? true : false;

// Unlock the bits.
bitmap.UnlockBits(bmpData);

if (status)
{
bitmap.Save(memory, System.Drawing.Imaging.ImageFormat.Bmp);
UpdateUI(() =>
{
memory.Position = 0;
BitmapImage bitmapimage = new BitmapImage();
bitmapimage.BeginInit();
bitmapimage.StreamSource = memory;
bitmapimage.CacheOption = BitmapCacheOption.OnLoad;
bitmapimage.EndInit();

imgPreview.Source = bitmapimage;
});
}
}
}
}

方案二: 调用 Imaging.CreateBitmapSourceFromHBitmap

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void UpdateImageByBitmap()
{


int w = 0, h = 0;

MyDll.GetBitmapSize(ref w, ref h);
var bitmap = new System.Drawing.Bitmap(w, h, System.Drawing.Imaging.PixelFormat.Format32bppArgb);

System.Drawing.Rectangle rect = new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height);
while (true)
{
System.Drawing.Imaging.BitmapData bmpData =
bitmap.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadWrite, bitmap.PixelFormat);

// Get the address of the first line.
IntPtr ptr = bmpData.Scan0;

var status = MyDll.GetBitmapData(ptr) >= 0 ? true : false;

// Unlock the bits.
bitmap.UnlockBits(bmpData);

if (status)
UpdateUI(() =>
{
imgPreview.Source = BitmapHelper.BitmapToBitmapSource(bitmap);
});

}
}
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public class BitmapHelper
{
[DllImport("gdi32.dll")]
private static extern bool DeleteObject(IntPtr hObject);
public static BitmapSource BitmapToBitmapSource(System.Drawing.Bitmap bitmap)
{
IntPtr ptr = bitmap.GetHbitmap();
BitmapSource result = Imaging.CreateBitmapSourceFromHBitmap(
ptr, IntPtr.Zero, Int32Rect.Empty,
BitmapSizeOptions.FromEmptyOptions());
//release resource
DeleteObject(ptr);

return result;
}
}

方案三: 使用 WriteableBitmap

注:这个方法会长时间占用 UI 线程。

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void UpdateImageByWriteBitmap()
{
int w = 0, h = 0;

MyDll.GetBitmapSize(ref w, ref h);
var rect = new System.Windows.Int32Rect(0, 0, w, h);

UpdateUI(() =>
{
imgPreview.Source =
writeBitmap = new WriteableBitmap(rect.Width, rect.Height, 96, 96, PixelFormats.Bgra32, null);
});
while (true)
{
UpdateUI(() =>
{
writeBitmap.Lock();
if (MyDll.GetBitmapData(writeBitmap.BackBuffer) >= 0)
writeBitmap.AddDirtyRect(rect);
writeBitmap.Unlock();
});
}
}

MainWindow.xaml.cs

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using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Media.Imaging;

namespace WpfDemo
{
public partial class MainWindow : Window
{
Image imgPreview;
WriteableBitmap writeBitmap;

public MainWindow()
{
InitializeComponent();
}

void UpdateUI(Action x)
{
if (imgPreview.Dispatcher.CheckAccess())
{
x.Invoke();
}
else
{
imgPreview.Dispatcher.Invoke(x);
}
}

// ...
}
}

调用 DLL 获取图片数据

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public class MyDll
{
// 获取图片大小
[DllImport("xxx.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.Cdecl)]
public static extern void GetBitmapSize(ref int width, ref int height);

// 获取图片数据,返回值大于 0 代表成功
[DllImport("xxx.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.Cdecl)]
public static extern int GetBitmapData(IntPtr desFrameData);
}